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// the_pitch
WHAT THIS IS
Most of my time is here. UEFN is what I do every day — I know its sharp edges, its workarounds, and which Verse APIs you actually want to touch versus the ones that'll burn an afternoon.
Whether you have a half-finished concept on a Discord server or a fully briefed game with a deadline, I can build it. Solo on small projects, embedded in your team on bigger ones.
Every build comes with handover docs so whoever maintains it next isn't reverse-engineering my logic at 2am.
// options
AVAILABLE OPTIONS
Pick what matches your project — I can also mix-and-match if you need something in between.
Full Map Build
2–6 weeks
Concept → publish. Level, logic, UI, tuning, the lot.
Game Mode Prototype
1–2 weeks
Playable core loop you can put in front of testers.
Map Rescue
Project-dependent
Take over a stuck or broken project and finish it.
Performance Pass
3–7 days
Profile, optimize, fix frame drops on an existing build.
// deliverables
WHAT YOU GET
🗂️
Source project (.uefnproject)
📄
Handover documentation
🎮
Published live map
🐛
14 days bug-fix window
// examples
EXAMPLES OF MY WORK
Placeholder shots — real captures from shipped projects will go here soon.
// stack
TOOLS & TECH
UEFN 100%Verse 97%Scenegraph 73%UMG 99%