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// the_pitch
WHAT THIS IS
UI is where a lot of UEFN projects die — designers hand off mockups, programmers half-implement them, and the result is something that looks like a 2014 mobile game.
I do both ends. Visual design that fits your game's tone, then full UMG implementation with proper animations, state handling, and controller support.
If you already have art direction, even better — bring me the style and I'll execute. If you don't, we can build one together as part of the work.
// options
AVAILABLE OPTIONS
Pick what matches your project — I can also mix-and-match if you need something in between.
Single Screen
3–7 days
One screen — main menu, shop, results screen, or HUD overlay.
Full UI Pass
2–4 weeks
Every screen for your game, one cohesive visual system.
HUD System
1–2 weeks
Health, ammo, objectives, minimap — anything in-game.
UMG Animation Polish
3–10 days
Make existing UI feel alive. Transitions, hover states, hit-feedback.
// deliverables
WHAT YOU GET
🎨
Figma source file
🧩
UMG widgets (.uasset)
🎞️
Animations + transitions
📱
Tested at multiple resolutions
// examples
EXAMPLES OF MY WORK
Placeholder shots — real captures from shipped projects will go here soon.
// stack
TOOLS & TECH
UMG 99%UEFN 100%FigmaAnimation