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// the_pitch
WHAT THIS IS
Verse is functional, deterministic, and unforgiving — three things most people don't expect. I've been writing it long enough to know which patterns hold up and which ones look clever right up until they break in production.
If you have a designer-built map that needs real logic underneath, or a working prototype that's now a tangled mess of spawn{} calls, this is the service.
You get code you can read, comments where they actually matter, and zero "genius programmer who's the only one who understands it" energy.
// options
AVAILABLE OPTIONS
Pick what matches your project — I can also mix-and-match if you need something in between.
Gameplay Systems
1–3 weeks
Scoring, rounds, win conditions, match flow.
Inventory / Economy
1–2 weeks
Shops, currencies, drops, save/load between rounds.
AI / NPC Behavior
1–3 weeks
Patrols, spawners, dialog, basic combat loops.
Bug Hunt / Refactor
Scope-dependent
Audit existing code, fix what's broken, document the rest.
Hourly Consulting
Hourly blocks
Pair-program over screenshare. Architecture, debugging, code review.
// deliverables
WHAT YOU GET
📦
All .verse source files
💬
Inline comments + README
🧪
Tested in dedicated session
🔧
14 days bug-fix window
// examples
EXAMPLES OF MY WORK
Placeholder shots — real captures from shipped projects will go here soon.
// stack
TOOLS & TECH
Verse 97%UEFN 100%Scenegraph 73%Performance